THE LAB reel universe — the operator walks a cathedral-scale data hall and the facility recognizes him: racks ignite, panels bloom, the whole place comes alive. The free POV scene below is the proof — he sips his espresso while the agents run the business, board-unwind cut, ready to run. The rest of the kit — the oner, the breach, the briefing, the world bible, the cast sheet, the shot board — is the Elite layer.
**Model:** Seedance 2.0 · 720p · 9:16 · 15s · board-unwind (single conditioning image = the nine-panel timecoded board below)
Treat each bordered panel of the reference storyboard as an INDEPENDENT sequential shot: hard cuts at each timecode window - {0-2s} panel 1 dawn espresso pour, {2-4s} panel 2 the holographic task panel resolving itself, {4-6s} panel 3 the pulsing data-center aisle, {6-8s} panel 4 the augmented twin at the command deck, {8-9.5s} panel 5 him relaxed on the lounge, {9.5-11s} panel 6 the twin's calm close-up with a knowing micro-nod, {11-12.5s} panel 7 the light-wave pulsing down the racks, {12.5-13.5s} panel 8 the holo panel folding itself away, {13.5-15s} panel 9 him at the window at dusk. NO dissolves, NO tweening between panels. Preserve each panel's exact framing, identity, wardrobe, lighting and left/right orientation. Subtle natural motion inside each shot: steam rising and coffee pouring in panel 1, glyphs dimming one by one in panels 2 and 8, rhythmic rack pulses in panels 3 and 7, panels orbiting slowly in panel 4, a relaxed sip in panel 5, a slow calm micro-nod in panel 6, distant city lights twinkling in panel 9. Remove all caption bars, timecodes, borders and any text from the rendered video. NEVER mirror any face or composition. The twin's chrome cheek panel AND his dim teal glowing eye are BOTH on HIS LEFT side - on the VIEWER'S RIGHT when he faces the camera. His right eye - the VIEWER'S LEFT - stays natural dark brown at all times. The glowing eye and the chrome panel are ALWAYS on the SAME side of his face, exactly as drawn in panel 6. The server corridor in panels 3 and 7 is ONE straight aisle with parallel rack walls - NOT mirrored, NOT kaleidoscopic, NO center-seam symmetry - keep the straight one-point perspective exactly as drawn. Every screen and hologram shows only abstract glowing glyphs, waveforms, node graphs and charts - absolutely NO readable text, letters, numbers, or rows of tiny letter-like characters anywhere, on any panel. The man and his twin NEVER appear in the same shot; no other humans anywhere. SFX: soft morning ambience, espresso pour, low server hum, crystalline chimes, a deep calm pulse, distant city at dusk - no spoken dialogue. Negative: extra people, crowd, readable text, subtitles, watermark, morphing faces, fused bodies, lap-sitting, second person in a panel, mirrored composition, CGI plastic skin.
**How to run it:** feed the nine-panel timecoded board below as the SINGLE conditioning image. The bold panel borders and timecode bars are load-bearing — they tell the model where every cut lands; the caption-removal line strips them from the rendered output.
Prompt
R1 · THE WALK — the flagship oner
Elite
Seedance 2.015s720p · 9:16~68 credits
A 15-second continuous oner: the operator walks the data hall and the facility wakes around him, ending at the command deck as the holo table blooms. The full timecoded prompt is in the Elite kit.
Direction captions, movement maps & prompt set — in the Elite kit below
Prompt
THE BREACH — street to command center
Elite
Seedance 2.015s720p · 9:16~68 credits
⊕ zoom⊕ zoom
ONE continuous shot: an ordinary rainy-morning commute de-rezzes wall by wall into the cathedral data hall — street to command center without a cut, his stride never breaking. The start/end conditioning frames are below; the full timecoded prompt is in the Elite kit.
Direction captions, movement maps & prompt set — in the Elite kit below
Prompt
R3 · THE BRIEFING — command deck
Elite
Seedance 2.015s720p · 9:16~68 credits
⊕ zoom
The operator at the command deck flicks a panel, the world map expands, agent-lights streak down the aisles. Doubles as an ad / news-feed backdrop. Full prompt in the Elite kit.
Direction captions, movement maps & prompt set — in the Elite kit below
World Bible
THE LAB — world bible (L1–L3)
Elite
The facility: a cathedral data hall, a Stark-style command deck, a night-skyline penthouse — one locked palette. The full location sheets, materials, and the top-down movement map are in the Elite kit.
Direction captions, movement maps & prompt set — in the Elite kit below
Character Sheet
THE WALK — cast + wardrobe + watch canon
Elite
The operator (two wardrobes), the watch canon, and the cyborg-twin look. The full wardrobe/identity callouts that keep him consistent across every shot are in the Elite kit.
Direction captions, movement maps & prompt set — in the Elite kit below
Storyboard
THE WALK — timecoded shot board
Elite
The nine-panel shot board with its timecode windows. The published showcase drops the per-shot direction captions; the full captioned board is in the Elite kit.
Direction captions, movement maps & prompt set — in the Elite kit below
The Executable Kit
Direction captions, movement maps, and the full per-scene prompt sets — everything you need to run these shots yourself. Included with Elite.
Version History
v1// latest
Wave 1 kit locked — world bible (L1 Data Hall / L2 Command Deck / L3 Penthouse), cast + watch canon, and taste proofs blessed. R1 THE WALK in production; the R2 POV scene — agents working, espresso in hand — ships free as the executable proof.
The Drop Board
Film Lab is a living library — a new drop lands every time a film posts. Here is what is coming. Follow the account and you will catch each one the day it unlocks.
Film// JK LAB
THE WALK — film premiere
The flagship oner drops on Instagram — the day it posts, its full case file goes live here.
Elite unlocks the executable layer of every case file — direction captions, movement maps, and the full per-scene prompt sets — plus a new drop or version bump after each film ships.